Help Astro get back home by farming different foods that can be turned into fuel to make his return trip. 

Controls

ARROW KEYS, WASD - Move

Q, E - Switch between items in inventory

SPACE - Plant Seeds, Water Plants, Interact, Do Action

Gameplay Mechanics

  • Use Q and E to scroll between inventory items. Use seeds on the dirt patches to plant seeds.
  • Use your watering can to water your crops. Water your crops everyday. Refill your watering can with the water container on the right. Keep in mind water is limited. Once it runs out, it's gone so be conservative.
  • Interact (SPACE) with the space ship to go to sleep and start the next day.
  • Turn your food into fuel by using the food you grow on the container on the left. Once the container is filled, hooray! - Astro will have enough fuel to go home.
  • Astro will get hungry. Use food to feed Astro as well by selecting it from your inventory. If your hunger goes to 0%, you will lose.
  • If your sanity goes to 0% you lose. It will decrease slowly over time.

Crops

Tomato

  • Feeds 10%
  • Takes 3 days to grow
  • Provides 3% fuel

Potato

  • Feeds 20%
  • Takes 5 days to grow
  • Provides 5% fuel

Corn

  • Feeds 10%
  • Takes 5 days to grow
  • Provides 10% fuel
Published 25 days ago
StatusReleased
PlatformsHTML5
Authorpyrecraft
GenreSurvival
Made withUnity
Tags2D, Casual, Cute, pixel, Retro, surv, Unity

Comments

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I like the stardew valley esque system. Managed to play all the way through!

I agree that the music is extremely repetitive and could at least use a mute button somewhere.

If you go to the bottom of the screen, your character can sit on top of the inventory UI (But below the actual items in the inventory).

The interactions are generally a bit rough around the edges. Planting seeds while you run has some strange collision interactions (Do the seeds have a box collider initially?). I was also able to plant multiple seeds in the same plot. Interacting with the fuel barrel when you're holding food frequently prompts you to eat the food rather than putting it in the barrel.

The sanity meter didn't seem to go down quickly enough to matter. The water ran out just before I won.

(+1)

Thanks for the thoughtful feedback! I didn't have the time to polish the game so I just submitted it once it was minimally playable but I appreciate you pointing out areas I can go back and re-polish the game.

My biggest concern was that people wouldn't understand how to progress in the game; not know how to advance to the next day, not know which seed pertains to which plant, not know to use food on the tank to generate fuel. To my surprise, a lot of people actually played the game to completion! This was probably the thing that caught me off guard the most.

The universe and idea is good. The music is horrible.